< to be written >
If you encountering a "Unable to validate server" error, try clearing the cookies for your browser (you can just delete the one for rasterwerks.com).
When the game starts the mouse cursor will be locked to the window, press ESC or P to release the mouse cursor and pause the game.
The game now defaults to 3 bots (computer-controlled opponents), single-player game (Network Mode = None)
In spectator mode: SPACE = switch view, click+drag to orbit camera, cursor keys UP/Down/Left/Right = camera In/Out/Lower/Higher.
The network code is still a work-in-progress, so lag may be a problem in multiplayer sessions. For those running Public Internet servers, it is highly recommended that the Max Player setting be left at 4 (or less in some situations), unless you have a very fast uplink. LAN sessions can usually accomodate more players without too much trouble.
In network play, the "Q" and "P" (on a Client instance) indicate the relative performance of the network connection (queue length and message "ping" - not an actual packet ping). If Q starts getting consistently higher and P is over 400, then the gameplay experience will not be very good (player lag and teleportation problems). This usually happens if too many players are connected to the server. The Server's CPU, graphics, and connection speed determines how many players it will be able to support. I will come up with a way for the Server to see the network performance of each client (currently Q, P is not functional for the Server).
Game and Network settings are disabled while a game is in progress. Quit back to the Main Menu, then go to Settings to make changes.
Activating the Console under low VRAM conditions may cause the game to switch to the Software Renderer. If this happens, changing and re-selecting the Renderer (in Settings/Video) usually corrects the problem. Otherwise you may need to reload the game in the browser.
Recommended for playback: